The people behind The Boltage Studio.

Unreal Engine developer with more than 5 years of experience building gameplay systems, editor tools and technical pipelines in C++ and Blueprints. Specialised in editor plugins (Slate UI), real-time motion capture integration (Live Link, NNE), VR development (Meta Quest, hand tracking), multiplayer replication and performance optimisation for PC and consoles.
https://vicvasper.github.io/README/
Triad Studios is a concept art team of three artists who combine complementary visions and styles to build solid, expressive visual concepts. Their work focuses on characters, environments and atmospheres with a strong emphasis on storytelling, design and aesthetic consistency, applied to games, animation and other visual entertainment formats.
https://www.instagram.com/triadstudios__/.jpg)
Specialised in building coherent, detailed environments for games and interactive projects, Lucas focuses on designing and constructing spaces that reinforce narrative and atmosphere, combining artistic judgement with a technical approach to deliver believable, functional environments aligned with the visual direction of each project.
https://www.artstation.com/lucas_ggJosé Conejero Olcina is a musician and composer specialised in music for audiovisual media, with classical training and experience in sound design. He has been recognised internationally at contemporary music festivals and awards, including a bronze medal at the Global Music Awards.

A 3D modeller specialised in hard-surface modelling and 3D environment creation, José Ángel focuses on designing and developing detailed, technically optimised hard-surface assets for games and interactive projects. He also works on environment modelling, producing assets and tileable textures. With a solid technical base in modelling, PBR texturing and real-time integration, he delivers coherent, functional environments and props aligned with the visual direction of each project.
https://www.artstation.com/fuzzynt